UI/AR

After

Overview
After is a post-disaster training program that combines benefits of kinesthetic learning and the popularity of AR games to prepare highschool residents of Red Hook for the few days after a flood, when they must seek resources and navigate the transformed landscape. With the goal of teaching young residents of vulnerable communities to become leaders, the game simulates a flooded, post-disaster world in which students must navigate physical obstacles and collect resources which they can share with other players in their neighborhood.
My Responsibilities
Mock up User Interface. Prototype with Unity and Mapbox SDK. Guide the evolution of After with a feasibility framework.
Context

Climate change means more and bigger storms like Hurricane Sandy

The neighborhood of Red Hook, Brooklyn NY is one of the most low-lying areas in New York City, and so in 2012 Hurricane Sandy caused it to flood more than any other area of the city. Most Red Hook residents didn't evacuate and they didn't know where to gather resources in the days following the storm.
We’re struggling to get people involved and build community resilience....[There is] a looming crisis when the next storm is going to happen and if we’re going to be ready.
Marlene Pantin
Director of Red Hook Conservancy
User Problem

Emergency Drills are Boring
and Lack Context

Secondary school students are only taught what to do (1) in the context of a school and (2) in the impending onset of a disaster. Students find drills boring and they don't teach the leadership or initiative required for under-resourced, post-disaster scenarios.
User Persona

Red Hook HS Student

Name
Age
Location
Max
18
Lives in Red Hook
Houses, Brooklyn
Insight
Was severely affected by Hurricane Sandy—his apartment was looted and power wasn't restored for 4 months.
My dad and I weren't ready. We didn't know what to do [after the storm].
Key INSIGHT

People didn't know where
to gather resources after Sandy

Red Hook's physical landscape changed during the flooding of Hurricane Sandy: submerged objects in flood waters made it dangerous to travel, a lack of power meant residents couldn't heat their homes in the middle of winter, and the physical locations of resources altered so that many people didn't know where to go to gather food or utilities.

Most people didn't evacuate for fear of losing their belongings and homes, and so they unfortunately experienced extreme difficulty gathering resources and restoring damaged property in their neighborhood's new and challenging parameters.
PRoject Goals
Train youth for the extreme conditions that exist after a flood by gameifying the collection of resources in a post-disaster world— all with the goal of building community resilience in the midst of climate change.
OPPORTUNITY

Imitate a post-disaster scenario in the form of an AR game to retain high usership while enabling kinesthetic learning

After speaking with users, the team learned of an opportunity to make a post-disaster world exciting for secondary students to learn about by having the user navigate their neighborhood's changed physical parameters in an AR game, building off the success of Pokémon GO.

In 5 years, most phones will have the AR capabilities necessary, making the success metric of high usership possible. And while the team recognized that most AR applications are unnecessary and a result of today's hype of the technology , they saw this as a beneficial use of the technology for the game's users and for augmented reality.

User Interface

Fallout 4, the popular post-apocalyptic video game, inspired green backlighting. Using a heat map style to indicate resource collection centers also gives the game a provocative feel.

User Interface

Fallout 4, the popular post-apocalyptic video game, inspired green backlighting. Using a heat map style to indicate resource collection centers also gives the game a provocative feel.

Kinesthetic Learning

Kinesthetic learners, those who learn best through physical awareness and muscle movement, may account for as much as 45% of the population.
There exists positive high correlation between Kinesthetic Learning Style and academic achievement of [secondary] students.
Chirayu K. C Bajaj College of Education
Learning Style and Academic Achievement of Secondary School Students Study
How it works

Google Maps x Pokémon GO x
Fallout 4

After is a tool for feedback from Red Hook residents. It has been designed to be taken into the field and continually tested while implementing user feedback to build new elements that make it more effective in its purposes.
The player can collect a resource, such as a flashlight, by following the GPS map and coming within several feet of the item. An animation will surround the item indicating that it is then in their possession. The player can choose to leave it behind at certain checkpoints when their bag is full for other players to collect or bring it home for their family.
Process

Physical Prototype

Digital Prototype

Field Research